

*How should I improve my positioning based on what the opponent is doing? It seems like something I should be doing more often to avoid certain AOEs or CCs but I just don't know how. Also whats best way to distribute items? Do you put all the good ones on the carry or is it more even spread? I personally put 3 strong items on a single high damage champ and then some defensive ones on the frontline with the support items on the support champs (like 1-2 items max on support). *Are there any ways to get the items you want? I often see that players have the right 3 items for their carry champs but I am often off by 1-2 items. I do know that what level you are at dictates the chance of certain tiers (higher level = higher tiers appearing more likely).

*Does buying champs from the shop increase the chance of other champs appearing? Say I buy a Yasuo from the shop, does that mean it increases the chance of Fiora (or other champs in the tier) appearing? Is this something that people do to increase their odds of certain champs? I would appreciate all tips for increasing odds on finding specific champs. *Is it a viable strat to buy champions that you don't need but are ones that someone in the lobby does need? This seems like something that other people are doing but I am not doing enough and towards the end, they have a couple of 3 star champs and I don't have a single one. *I do now know when to stick to early levels (if your comp has a lot of 1-2 tier champs you want to level) vs go for high levels (if your comp needs high level champs) however if you don't know what build you are going for then how will you know? What if you decide to go for a comp that needs tier 1-2 champs leveled to 3 star but you reroll your gold trying to find them but they don't appear? I feel like I am often making bad decisions that shoehorn me into something that is suboptimal. Sometime I feel like I am wasting rerolls trying to get a 3 star champions, other times I feel like I am wasting my gold by having it just sit there doing nothing. *How do you know when to save up and stock up for 50 gold and when to aggressive use gold to reroll for champions? I have had mixed results for both of these. I feel like I usually get punished for going more "meta" builds because usually 2-3 other people in the match are also going for it. *How do you decide which build to go for? Is it based on the items you get? The champions being offered to you? Or based on what other players are doing? I feel like if I go in with a pre-set build in mind then it usually underperforms where as if I go based on what's offered I do a bit better. I have looked at some guides and while they filled in some gaps, I still have a lot of questions that I am hoping to see answered: While I have climbed to Silver without much problem, it feels that all the way through I really didn't know much about what I was doing. I am completely new to the auto battler genre. Hey guys I recently installed this game and have been playing it on and off. If I had a complaint it would be that none of the champions themselves have very plain toolkits, so you don't see many interesting abilities that feel like they really change the game.

I don't think items are an issue at all with the set right now.

This isn't to say Sunfire/Hurrican are bad but 's kind of outdated? The importance of Guardian Angel, Last Whisper, and JG/IE combo seem way more meta defining when you can run into very tanky builds, or high burst that can delete carries. Assassin comps are moving away from it with the carry changing away from Diana. Sharpshooters/Kayle/Duelists aren't looking for it. It actually doesn't show up at all in other auto-attacker builds. Hurricane is essential for Shyvana/Kalista/Olaf, but it's a product of how their auto-attacks function and has less to do with the strength of the item itself. Sunfire Cape is fine but it's honestly a wasted slot on most carries, and only shows true value on characters that have poor damage scaling, meaning its value is for off carries like J4, Naut, Rakan who survive long enough to get high value out of it. Zephyr is situational, but it can literally win you games in certain situations in a way nothing else can and shouldn't be a universal tool. I just don't really feel the same way about items.
